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Basically Structures are nothing more than collection of variables so called members. Structures allows to reference all members by single name. Variables within a structure doesn't have to be the same type. General structure declaration: struct structure_tag_name{ type member1; type member2; ... type memberX }; or struct structure_tag_name{ type member1; type member2; ... type memberX } structure_variable_name;
in second example we declared the variable name. Otherwise variables can be declared this way: struct structure_tag_name var1, var2,var3[3]; Members of structure can be accessed by using member operator (.). The member operator connects the member name to the structure. Lets take an example: struct position{ int x; int y; }robot; we can set robot position by using following sentence: robot.x=10; robot.y=15; or simply robot={10,15}; Structures can be nested: struct status{ int power; struct position coordinates; } robotstatus; to access robot x coordinate we have to write: x=robotstatus.coordinates.x; Actions can be taken with structures: Copy; Assign; Take its address with &; Access members. Of course you can treat a structure like a variable type. So you can create an array of structures like: struct status{ int power; struct position coordinates; } robotstatus[100]; Accessing 15th robot power would be like this: pow=robotstatus[15].power;
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